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Posts Tagged ‘Crysis

crysis-screenshot

Over at Gamindustry.biz Crytek, the developers of Crysis, had a few things to say about the streaming technology behind OnLive, not the lest of which being that it will not be workable until 2013 at the earliest.  That is a good 4 years away.  Does Rearden Studios know something that they don’t?  “We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive,” says CEO Cevat Yerli.He went on to say “We saw that by 2013 – 2015 with the development of bandwidths and household connections worldwide that it might become more viable then.”

“It doesn’t take a lot to make a video-based renderer, but what you need is the right infrastructure that is beyond the technology we have, it’s more like cable net providers and communication networks.  They have to provide fast bandwidths and connectivity in order to allow such technology to excel. So as it was dependent on somebody else, we decided to wait.”  This doesn’t exactly sound like a ringing endorsement.  He went onto say “We’re not involved, we just allowed Crysis to be tested on it.”

Everyone’s stance seems to be the same, it’s just too early for this kind of technology.  Although the promised 720p 60fps claim seems somewhat optimistic, maybe if the focus was moved to more Wii-level 480p 3ofps gaming it could still be a good start to gradually building-out the infrastructure.

[Via GamesIndustry.biz]

by: Jonathan Downin
Apr 03rd 2009 @ 1:25 am (EST)

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CO-OP sounds-off on OnLive at GDC

For those of you who are not familiar with CO-OP, they are a weekly gaming-centric show put out by the team that brought us the 1UP Show.  They are one of the best videogame webshows around and they attended GDC last week and are talking about OnLive.  With hands-on experience with the service they have some impressions as well as some takes on how this could change the gaming scene overall.  One thing that seems to be a universal sentiment is that people are tired of upgrading their hardware, be it PC or consoles, and are at least very interested in a service like OnLive.

The segment where they talk about OnLive has been embedded after the jump.

Click through for audio/video →

by: Jonathan Downin
Mar 30th 2009 @ 9:17 pm (EST)

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videos

OnLive GDC announcement

With the announcement on Tuesday you would think that the video of the presentation would be widely available, but GameSpot seems to be the only place to find it.  You can find the video embedded after the jump.

Update: 3/28: Switched to Youtube version

[Via GameSpot]

Click through for audio/video →

by: Jonathan Downin
Mar 27th 2009 @ 1:35 am (EST)

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news | videos


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    • Jonathan Downin: Interesting points. Macroblocking does seem to be a bit of an issue, but I am mainly focusing on SD streaming here and there may be less of a problem
    • Tahiri: "but all eyes-on reports seem to point to the fact that OnLive’s is very good" No they don't. I've read many complaining of macroblocking, which
    • Jonathan Downin: Definitely. The anticipation for some kind of announcement leading up to E3 will be a killer.
    • OnliveFans.com: And many people believe that a larger company like Microsoft, Sony, or Google will buy them out. It will certainly be interesting to see what happens

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